Basic4GL

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array ascii ascii-game automatic background basic basic4gl beginner branch chance clear close code color constant control controller conversion core-langauge core-language cursor data data-structure data-type dim display down draw easy end error faq file flip function game game-loop game-programming graphics guide how-to input install key keyboard length limit line-input locate loop math maze member minimum mouse mouse-cursor music negative _no-parent note novice opengl output platform-game player player-control position press primer program-flow random random-seed real rgb right rotation scan screen sign simple sine size slide-control source-code sprite string struc _stub subroutine swap text text-game texture timing tutorial val value variable wiki-list window

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absolute array ascii ascii-game automatic background basic basic4gl beginner branch buffer button case chance character clear close code color command comment const constant control controller conversion core-langauge core-language cursor dark data data-structure data-type delay dim display down download draw easy end error faq file flip for function game game-loop game-object gamepad game-programming game-screen goto graphics guessing-game guess-the-number guide hello-world help how-to ide image input install integer introduction joystick karma key keyboard language left length light limit line line-input load locate loop lower-case math maze member minimum mode mouse mouse-cursor movement music negative _no-parent note novice number opengl output platform-game player player-control position positive postive press primer print probability program-flow random randomize random-seed read real rem remark rgb right rotation scan screen scroll sign simple sine size sleep slide-control sound source-code sprite str string struc _stub sub subroutine swap syntax text text-game texture time timing tutorial uppercase val value variable visibility wiki-list window write x y

List of pages tagged with key:

ClearKeys( )
KeyDown( )
ScanKeyDown( )
Tutorial: Check If a Key is Pressed
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